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This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised
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A complete and authoritative description of Fortran 90 and 95, this book is intended for both new and experienced users of this powerful software for scientific and numerical computing.
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How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book
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