Description
The game "Clive Barker's Jericho" is a first-person shooter set in different time periods and with different characters. The game has a good atmosphere at first, but it has many flaws. One of the most successful features of the game is the ability to switch between characters, which allows for different strategies.
Clive Barker's Jericho is an inconsistent first-person shooter, alternating between moments of pure, atmospheric greatness and irritating design paradoxes that suck the fun out of the gameplay. For every incredible set piece--a battle in a Roman gladiator arena, fearful attacks by ghostly children there is a frustrating sequence that puts every shortcoming in the game proudly on display.
There's a lot going on, and sometimes it comes together exquisitely. More often, Jericho's various elements get in the way of one another, creating a game you'll love one moment and hate the next.
Features
- Horror writer Clive Barker's touch is most evident in Jericho's overall sense of impending doom. The time-travelling narrative takes you to a number of eras--World War II, ancient Sumeria--and all of them are wrapped in a demonic haze of darkness and dread.
- The story itself never really takes advantage of all this thick, fearful ambience. The setup is pretty awesome on its own, though. In the beginning, God didn't create Adam and Eve--He created a sexless being known as the firstborn.
- Your own character, Ross, can jump from one member of Jericho squad to another, which sets up the game's most intriguing--and successful--mechanic.
- Church's rooting skill and Cole's time-slowing ability are possibly the most useful powers since they give you time to act.