Description
The book "Space Fighter" presents research by the Action Space! Studio on the Evolutionary City, which aims to create a new tool for urban planners and project managers. The research is based on understanding evolution and game theory, and has resulted in a set of games that simulate different aspects of a city. The book suggests that cities in the future may be run like video games, using simulations instead of traditional planning methods.
Presenting research by the Action Space! Studio on the Evolutionary City, this work explores an ambitious project meant to create a new tool not only for urban planners, but also for people involved inside project management business and people outside that practice. The book presents the research by the Action Space! Studio on the Evolutionary City. An ambitious project meant to create a new tool not only for urban planners, but also for people involved inside project management business and people outside that practice. A kind of simulator-educational tool. The journey of discovery began by understanding evolution starting with Darwin, his phenotypes, the realms of biology, sociology, and economics. Pumped by evolution's magic the studio quickly plunged into game theory. These two lines of research synthesized into a set of games modeled on diverse aspects of the city - from the tasks a building developer faces when dealing with land value to the more intangible aspects of a city (i.e. the driving forces of desires in social groups). Review: Space Fighter suggests that tomorrow's cities will be run like video games, an organizational challenge best addressed through simulations, not the book-based planning of today's town halls. So will mayors one day fire their planners and pick up a Wii? Only time will tell.