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The Video Game Theory Reader 2



The Video Game Theory Reader 2 is a book that contains essays on video games and their effects. The book is divided into three parts. The first part focuses on early video games and the second part focuses on more contemporary video games. The third part of the book is an appendix that contains a list of 40 ideas and concepts from different theories and disciplines that have been used in relation ... more details
Key Features:
  • Contains essays on video games and their effects
  • Divided into three parts
  • First part focuses on early video games, second part focuses on more contemporary video games, and third part is an appendix that contains a list of 40 ideas and concepts from different theories and disciplines


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Description
The Video Game Theory Reader 2 is a book that contains essays on video games and their effects. The book is divided into three parts. The first part focuses on early video games and the second part focuses on more contemporary video games. The third part of the book is an appendix that contains a list of 40 ideas and concepts from different theories and disciplines that have been used in relation to video games.

The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.
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