Description
This book is about creating realistic sound effects for virtual environments, such as games and movies. It has a mathematical foundation, and the enclosed CD has code examples and sound files.
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. An enclosed CD contains code examples and sound files.