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Artificial Morality: Virtuous Robots for Virtual Games



Artificial Morality is a book that discusses how to create moral agents that are more successful than amoral agents in competitions. Peter Danielson's agents deviate from the received theory of rational choice, which is the standard for how humans make decisions. His agents are bound by moral principles and communicate these principles to others, which gives them an advantage in competitions. The ... more details
Key Features:
  • The book discusses how to create moral agents that are more successful than amoral agents in competitions
  • The central thesis of the book is that these moral agents are more successful in crucial tests, and therefore rational


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Features
Author Peter Danielson, P. Danielson, Danielson Peter
Format Paperback
ISBN 9780415076913
Publication Date 31/10/2005
Publisher ROUTLEDGE
Manufacturer Taylor & Francis Ltd
Description
Artificial Morality is a book that discusses how to create moral agents that are more successful than amoral agents in competitions. Peter Danielson's agents deviate from the received theory of rational choice, which is the standard for how humans make decisions. His agents are bound by moral principles and communicate these principles to others, which gives them an advantage in competitions. The central thesis of the book is that these moral agents are more successful in crucial tests, and therefore rational.

Artificial Morality shows how to build moral agents that succeed in competition with amoral agents. Peter Danielson's agents deviate from the received theory of rational choice. They are bound by moral principles and communicate their principles to others. The central thesis of the book is that these moral agents are more successful in crucial tests, and therefore rational.Artificial Morality is inspired by artificial intelligence. The solution presented to the problem of rationality and morality is constructive: the building of better moral robots. Danielson uses robots paired in abstract games that model social problems, such as environmental pollution, which reward co-operators but even more those who benefit from others' constraint. It is shown that virtuous, not vicious, robots do better in these virtual games.
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