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Terra Mystica: Merchants Of The Sea



In Terra Mystica: Merchants of the Sea, the factions have opened up their ports to new trade routes. Ships can now sail on the rivers, and a new Shipyard building upgrades your shipping range and produces Ships with 20 faction board extensions. Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain... more details
Key Features:
  • New trade routes and ports make for expanded strategic possibilities
  • Ships can now dig and build in adjacent hexes, adding a new tactical element to gameplay
  • New faction board extensions and power actions give each faction unique abilities


R1 150.00 from Loot.co.za

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Current Price: R1 150.00

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Features
Brand Unbranded
Manufacturer Unbranded
Model Number ZM7244
Description
In Terra Mystica: Merchants of the Sea, the factions have opened up their ports to new trade routes. Ships can now sail on the rivers, and a new Shipyard building upgrades your shipping range and produces Ships with 20 faction board extensions. Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. Ships can now dig and build in adjacent hexes, so watch out! Ships can also be consumed and form new Dwellings. The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information. The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favors, three new bonus tiles, three additional power actions, town tiles, and two maps: Loon Lakes and Fjords. The maps and most of the round scoring may also be used with the base game if desired. The Fire and Ice expansion is not required, but the material for them is provided.

Terra Mystica: Merchants of the Sea

The factions of Terra Mystica have opened their doors for business beyond the Trading Post. More trade flows between the factions with their brand new Ships sailing on the rivers.A new large building, the Shipyard, upgrades your shipping or range and produces Ships with 20 faction board extensions.Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. Ships will dig and build in adjacent hexes, so watch out! Ships can also be consumed and form new Dwellings. The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information.The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favors, three new bonus tiles, three additional power actions, town tiles, and two maps: Loon Lakes and Fjords. The maps and most of the round scoring may also used be used with the base game if desired.The Fire and Ice expansion is not required, but the material for them is provided.
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