Description
The article discusses the ten guilds on Ravnica, their history, and their role in the plane. The guilds are crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs. Each guild has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. The guilds have existed for millennia and have vied for control of Ravnica.
Guildmasters' Guide to Ravnica
A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds-crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs-vie for power, wealth, and influence.These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.