Description
Many new games are from first time designers or are being self-published. There is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production. Gamecraft: Prototyping and Producing Your Board Game presents this information in a single volume which will be invaluable for up-and-coming designers and publishers. Key Features: The text compiles information from a myriad of different websites, blogs, Facebook groups, subreddits, and the author's extensive experience in an easy-to-read volume Illustrates how to lay out and assemble the physical aspect of an effective boardgame The book is divided into two sections for readability and covers a large array of different techniques