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Ragusa



Ragusa is a worker placement game for 2-5 players set in the legendary city of Ragusa in the 15th century. Players must build the city, construct its great towers, boost trade with the East, and find their fortunes. Houses act as workers placed on spaces between three hexes, triggering three spots at a time. Players use resources gained in the countryside to build buildings, trade, and craft valua... more details
Key Features:
  • A worker placement game set in the 15th century city of Ragusa
  • Build the city, construct its great towers, boost trade with the East, and find your fortunes
  • Houses act as workers placed on spaces between three hexes, triggering three spots at a time


R1 350.00 from Loot.co.za

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Features
Brand Unbranded
Manufacturer Unbranded
Model Number BC101
Description
Ragusa is a worker placement game for 2-5 players set in the legendary city of Ragusa in the 15th century. Players must build the city, construct its great towers, boost trade with the East, and find their fortunes. Houses act as workers placed on spaces between three hexes, triggering three spots at a time. Players use resources gained in the countryside to build buildings, trade, and craft valuable commodities. The game ends once players have placed all their houses. The player with the most points from all sources wins.

Ragusa

Set in the legendary city of Ragusa (now Dubrovnik), Ragusa charges players with the task of building the city in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes.Players build houses on the spaces between three hexes, gaining access to resources (on rural spaces) and actions (in the city), which means that a house effectively functions as a worker being placed, but triggering three spots at a time. Players use resources gained in the countryside to build buildings, trade, and craft valuable commodities - the value of which varies as ships come and go from the harbor.In the city, players gain access to actions, with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside, but building near other player's houses will re-activate them, giving other players valuable opportunities outside of their turns.The game ends once players have placed all their houses. The player with the most points from all sources wins.
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