Description
Small World is a civilization game in which players vie for control of the board by occupying adjacent territories. The game has a Fantasy theme with humor sprinkled in. The game has a great replay value as players can try different combinations of fantasy races and special powers to achieve the best results.
Small World is a fun, zany, light-hearted civilization game in which players vie for conquest and control of the board that is simply too small to accommodate them all! Picking the right combination of fantasy races and unique special powers, players rush to expand their empires - often at the expense of weaker neighbours. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory! It has a great Fantasy theme with humor sprinkled in and lots of replay value.
Designed by Philippe Keyaerts as a fantasy follow-up to his
award-winning Vinci, Small World is inhabited by a zany cast of
characters such as dwarves, wizards, amazons, giants, orcs, and even
humans, who use their troops to occupy territory and conquer adjacent
lands in order to push the other races off the face of the earth.
Picking the right combination from the 14 different fantasy races and
20 unique special powers, players rush to expand their empires - often
at the expense of weaker neighbors. Yet they must also know when to
push their own over-extended civilization into decline and ride a new
one to victory!
On each turn, you either use the multiple tiles of your chosen race
(type of creatures) to occupy adjacent (normally) territories -
possibly defeating weaker enemy races along the way, or you give up on
your race letting it go into decline. A race in decline is designated
by flipping the tiles over to their black-and-white side.
At the end of your turn, you score one point (coin) for each territory
your races occupy. You may have one active race and one race in decline
on the board at the same time. Your occupation total can vary depend on
the special abilities of your race and the territories they occupy.
After the final round, the player with the most coins wins.