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This book provides the reader with a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms
With the advent of sophisticated general programming environments like Mathematica, the task of developing new models of metabolism and visualizing their responses has become accessible to students of biochemistry and the life
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters
This text focuses on the ways in which GIS could be made multi dimensional, based on modelling limitations of current two-dimensional GIS. It suggests extending GIS to incorporate the third dimension 3D
Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book
Within one generation, software has become one of the principal sources of wealth in the world. The development and use of software has grown faster than for any artifact in the history
This book presents an accessible introduction to the history, principles and techniques of GIS, with a unique focus on socioeconomic applications. With frequent reference to illustrations, this non-technical overview of GIS explores
What exactly is digital media, and where is our "digital revolution" leading us? Tony Feldman, in An Introduction to Digital Media, lays the groundwork for clear understanding of the changing technology embedded
This is the first comprehensive review of computer applications in archaeology from the archaeologist's perspective. The book deals with all aspects of the discipline, from survey and excavation to museums and education.
Computing has reshaped the way we conceptualize language and has had a dramatic impact on the discipline of linguistics. Using Computers in Linguistics provides a non-technical introduction to recent developments in linguistic
Creative Technological Change explores the organizational challenges posed by new technology. It draws on a wide range of thinking from organization theory, innovation studies as well as the sociology of technology.
During the last decade, new technologies have resulted in new forms for delivering learning, together with new terms for describing them - such as "distributed learning". These new forms include e-mail, video
We cannot recollect the past without skewing it by our current perceptions. Our memories are not identical recreations of the past, but are stories shaped by our current perspectives of others, the
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